Game Project Screenshot

Early screenshot of completed level on upcoming game. Currently finishing it up by adding sound, GUI, and touch controls.

Should hopefully be ready for releasing in a few months.

Older posts

Random Cards from Decks

Wrote some code to pick random cards from an expanding number of decks. Only "opening" a new deck when needed. If you ask for 13 random diamonds and 13 random spades then it will only use one deck. But if you request 14 random diamonds or 5 random kings then…

Early Engine Demo

A couple of quick demos of a C / OpenGL project with platform layers for iPhone and Mac. Mac with gamepad input: iPhone with touch input: The goal is to have an simple way to work on our upcoming game project without having to rebuild/deploy to the a mobile device…

Swift JSON Performance

I'm currently working on my first real Swift project. A from-scratch update of one of ZenRockers old apps to make it fit better with iOS8 in terms of look and features. Swift performance has been close to Objective C for the most part. But there are times when Swift suddenly…

Swift & SpriteKit

I've been playing around with Swift this weekend. It's an interesting language. Not just because Apple has announced it as the future of iOS and Mac development. It feels a lot more concise and flexible than Objective C. E.g. optionals that replace nil testing so that: if(shop.lastOrder…

Windows Development

Finally got around to making my snake game run on Windows (download). Requires Windows 8 and the 32bit / x86 Visual C++ 2013 Runtime. Converting the game was straight forward. I spent a few hours trying to embed resources in the .exe but gave up and just included them in the…