Status after 2nd day of Ludum Dare 45.
Written from scratch in C++/OpenGL/GLFW with the exception of some Collada model loading code from previous 3D experiments.
Results of Ludum Dare 45, day 1:
Theme: Start with nothing
Importing and rendering Collada / DAE files in C++.
Taking a break from 3D engine to do a bit of 2D OpenGL stuff because of time limitations:
More playing around in blender:
Playing around in Blender 2.8:
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